Honestly I'm probably in the opposite from people here in terms of content in MMOs. ![]() I guess that just has more to do with the story and music of FFXIV. You see I find myself stuck to a WoW clone (FFXIV) rather than actually playing WoW. There's not a lot of difference between EverQuest gameplay and WoW's, in my opinion. >My cousin players MMOs and wants EverQuest clones, not WoW clones. Mention a single MMO that doesn't do this ever since WoW, and, as I said, even before WoW there were a lot of games like this. MMO is forever linked to "Click mobs to auto attack / stupidly big toolbar / do fetch quests" kind of system. I don't think it's a matter of what people want or like, it's just that companies are too lazy. I remember Tera TRYING something different, but not THAT different. Some missions require you to kill A LOT of mobs, but it gets very easy if you are in a party, though. If I have to say something bad about it, is the shop, and even then, it's just cosmetic stuff. There's PvE and PvP but the game is more focused on PvE, PvP is usually for arenas that open some times in the day, and they are 3v3 and they are stupidly fun. Most races have more useful things than humans. There are 5 kind of classes: Tank, Melee DPS, ranged DPS, Magician and Heal, each with 3 or 4 different classes. Dungeons have 2 modes: Single player limited to 3 tries, but multiplayer is unlimited and obviously meant to parties. The best part of it is changing classes that is very easily and you can be any class at any time in the game except in combat, and actually doing so gives you benefits. My cousin players MMOs and wants EverQuest clones, not WoW clones. They also localized the stat names from things like S-ATK to retarded shit like MEL Pwr/MEL Atk. Speaking of PSO2, I'd say I'm shocked that I haven't seen a single thread about the US CBT, were it not for the fact that its exclusive to Xbone.įrom what I can gather it looks like they already shit the bed, as it would appear they may have removed the ability to make short characters. In addition to those NPCs meanness being nerfed, the NPC that is spoken to to upgrade your items and laughs at you when your upgrades fail was also deemed too mean, so they added another NPC to every even or it might have been odd, numbered lobby that is a short sheepish girl who apologizes and speaks in a constantly fearful manner because being laughed at by an NPC was too upsetting to the player base. The very presence of NPC quest givers that don't like the player was so upsetting to the player base that they had to remove it. To put in perspective how little the game is willing to challenge you, there were 3 NCPs that started out hating you and would greet you in a disrespectful way, however, after an event that required players to do COs for them, they got rid of the disrespectful greetings and replaced it with their neutral affection greetings. The player base hates challenges and difficulty so you don't have to worry about the combat getting in the way of your social comfiness. ![]() >but the combat is a lot faster paced than PSU and PSO. Players outside of Japan can be banned for not being in Japan.
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